She spawned in a tree and immediately cut it down. From there her instinct was resources, exploring, getting sidetracked, and remarking how unique the world was. She built a house by the water and started a small chicken farm, which she had told me beforehand was her favorite thing to do in Minecraft, partly for the eggs to throw at friends. She died once by falling down a hole, which reminded her she needed a bed to move her spawn point.
Participant 1 building a chicken coop
Day two she responded about being semi-mindful of the environment rather than an activist about it. Reusable bags, attention to utilities when she is the one paying, and time on her grandmother's farm, which had no wifi. She was worried about land scarcity in Singapore, and small forests being turned into development.
Then she did the thing that made this method worth continuing. She went to her chest, pulled out the flowers, seeds, and saplings she had banked the day before, and started putting them back into the ground. She got selective about what she gathered and went back to fill in gaps she had left in the terrain. She moved her chicken farm underground and expanded it, and tried to spend everything from day one rather than accumulate more.
Participant 1 placing flowers around their house
I had never seen that in a Minecraft session. This is where interpretation runs both directions: she interprets the agenda and acts on it, and I interpret her atypical behavior as a game loop. A game where the player's job is putting material back into the world is a game I would not have arrived at on my own. Our debrief turned into design questions neither of us could answer, including whether chickens need light, and what a chicken utopia would look like.
Participant 1 placing blocks back into the environment